1)This American Life on people bidding for the contents of abandoned self storage units in California. According to the Self Storage Association, there are 2.35 billion square feet in the United States. That's 7.4 square feet of self storage for every man, woman and child in the country, meaning all of us could stand inside self storage units at the same time. Plus: underwater Byzantine archaeology.
3) On the 2010 Winter Olympics in Vancouver: Will one venue be foreclosed before/during/after the games? Will another even have enough snow or might it necessitate a nightly Busby Berkeley meteorological extravaganza of snow machines billowing an artificial blizzard? Will you be among “the anti-capitalist, Indigenous, housing rights, labour, migrant justice, environmental, anti-war, community-loving, anti-poverty, civil libertarian, and anti colonial activists to come together to confront this two-week circus and the oppression it represents?”
5)Low-tech Magazine on the history of trolley canal boats. A short concluding section argues for bringing them back as a zero-emission transport system. Be sure to read this comment thread at The Oil Drum for counter-arguments.
7) On February 27, Foodprint NYC, an event organized by Nicola Twilley and Sarah Rich, will touch upon “how our urban food systems work today, how historical forces have shaped them till now, how they might develop in the future — and how these food systems, in turn, have shaped our environment and ourselves.”
8) Also on February 27 but on the other coast, the Los Angeles Urban Rangers will be wrapping up their 3-year Malibu Public Beach project by offering 3 mini-safaris. They're free and no sign-up is required. Just show up for any one of the tours, but don't plan to join mid-safari.
9) An exhibition on the 1910 Great Flood of Paris. If the flash website drives you up the wall, there is Paris Under Water, both the book and the blog.
10) Year-old NPR piece on grain silos converted into ice climbing walls.
To launch its 14th anthology, Water, Alphabet City has organized a series of events this week in Toronto, two of which are the HYDROCity symposium and its accompanying exhibition at the University of Toronto. Another event is a lunchtime talk in which Jeroen Bodewits will discuss Waterpleinen, a project designed by Florian Boer and Marco Vermeulen to reconfigure the stormwater infrastructure of Rotterdam.
In Florian Boer and Marco Vermeulen's proposal, rainwater runoff isn't funneled into a complex system of underground pipes, a system that is rather expensive to build and maintain, but is managed instead through a network of surface reservoirs, the Waterpleinen, or Watersquares. These storage spaces will be dry for most of the year, but during storm events, they will collect water from the surrounding neighborhood. If one reaches capacity, excess water will overflow into another basin. After the rain, the collected water will slowly recede into nearby bodies of water or seep into the soil.
So instead of being buried in concrete, excised from the daily life of the city and only experienced by municipal workers, urban hydrology is visibly, even prominently, incorporated into the surface fabric of the city. Programmed with recreational opportunities when its dry and even while inundated, its infrastructure provides active public spaces for the local area, not dark playgrounds for a handful of urban explorers. It even becomes an event, its frolicking rivulets and interior lakes staged for the young and old.
Originally developed in 2005, this concept has since become official urban policy. At least 25 watersquares are planned for Rotterdam in the coming years, with a prototype to be constructed soon.
Coinciding with the next issue (#18) of Kerb, the annual landscape architecture journal edited by students at RMIT, Melbourne, is their first ever international design competition, PlastiCity FantastiCity. The competition brief sounds wildly open ended, which could frustrate some but hopefully will only foster astonishing visions of the future city.
Imagine the limitless world of a child. Creative boundaries have not yet been conceived, limits not yet understood. We want to see your city in all its wildness. A child can compose a world of immeasurable fantasy and pleasure yet the regulations that we currently adhere to have diminished our ability to make this our reality.
What if when you take a lunch break, parks literally broke from the earth, airlifted above the clouds escaping into the sunlight, landing within the hour leaving you at peace with the world?
PlastiCity FantastiCity is remodeling the constructed city at any chosen scale to become a world of playful opportunity, where nothing that manifests itself in today's cities is present. This ideas competition seeks a multidisciplinary approach to discover new potentials and possibilities within the world and in particular for the Landscape Architecture profession.
The registration deadline is December 18, 2009, and the submission deadline for panels is January 18, 2010.
Winners will receive cash prizes in addition to page spreads in Kerb 18.
Speaking of augmented game spaces, here is an interesting interactive installation set to come online at the end of the month in three UK cities. Created by KMA, Great Street Games [dead link] will be a “huge, participatory, high-tech athletics tournament” in which participants in Gateshead, Sunderland and Middlesbrough compete against each other virtually in real-time using the city as platform.
KMA will use projected light and thermal-imaging technology to create interactive 'courts' in which human movement triggers light effects. The physical movements of players determine the outcome the games, which will run on ten-minute cycles. Participants develop their game-playing skills as they progress through a number of levels to help their area to victory or to simply have fun.
The parameters of this urban sport are described thus:
The ‘courts’ created by projected light; each court comprising a central playing area and two zones representing the other two locations. Balls of light appear from the centre of each court – these projected images can be moved by players physically ‘touching’ them. The aim of the first game is for each location to gain points by moving as many balls as possible to the other locations. Games last 90 seconds and 5 games make a series – through which the games increase in complexity as players become more familiar with the rules. The town or city with the most points at the end wins.
You're walking home alone one night through pedestrian unfriendly, darkly lit corridors. All of a sudden, you trigger a sensor and projectors spray the pavement with technicolor lights. Ebullient geometries seemingly float above the asphalt.
“Wanna play,” a disembodied voice rings out from a speaker.
“Umm, sure,” you instinctively respond, even if you don't how to play what is to be played. “I'll learn along the way,” you say to yourself.
And then it's hours later; the sun is about to rise and wash out the lights. The two of you promise to return the following night (tonight, actually) to continue the game, with friends to make it a team competition. It'll be Chicago vs. Manchester.
“Is this some sort of a next generation MMORPG game?” you wonder.
A week or two later, you find out on Twitter that there are other similar game spaces installed throughout the city, but their locations are a secret. There's no iPhone app for it yet. So you set on a walkabout, hoping that you might again trigger a sensor.
Actions: What You Can Do With The City finally comes to Chicago at the Graham Foundation. Organized by the Canadian Centre for Architecture, the exhibition features “experimental interactions with the urban environment [that] show the potential influence personal involvement can have in shaping the city.”
These “actions” tend to be modest in scale and budget, opportunistic and informal, communal and participatory. If broadly categorizing, they might fall messily under the heading of urban hacking. They are not the great tectonic reconfiguration of urban landscape and infrastructure dreamt up by messianic urban planners, urbicidal architects and despotic graphic designers. Rather, they are merely common activities like walking, playing and gardening, but reprogrammed with new tactics to “instigate positive change in contemporary cities around the world.”
As there are 99 “actions,” we'd like to offer one more to round out the number: urban golf.
While the rules may differ in cities and even within cities, the game is invariably played in urban settings. Rather than in well-tended lawns, players tee offs on the street, sidewalks, alleys or on top of buildings. Urban parks, it would seem, are avoided, though certainly not a prohibited course.
One aspect of the game that we find interesting is that it isn't merely the manifestation of ennui among the hipster crowd. It's guerrilla theater with the requisite social commentary.
Quoting Wikipedia (though we might be quoting an outside text copied almost verbatim but uncited by a wiki editor):
Urban golf is seen by many as social commentary on the nature of golf and its traditional opinions and attitudes [i.e., elitist, sexist and racist club policies]. Considering golf pompous, dogmatic and quite often inaccessible, urban golfers worldwide have adopted many different urban environments as their new course to engage in this recreational pastime. Commonly, urban golf organisations tend toward using disused or under utilised urban areas to play golf, not just to reduce the risk of damage or injury, but also as a statement toward the development and reuse of the city.
We haven't used this meme on this blog yet, so: is there an iPhone app for that?
If not, it probably isn't too difficult to program an app that maps out an urban golf course, pinpoints where the teeing ground and “hole” are located, shows and vectorizes the streets or alleys or parks or bridges or whatever disparate features of the built landscape comprise the “fairway,” and lists what hazards to expect, for instance, traffic, storm drains and street furniture.
Wired to sensors strategically placed on buildings and lamp posts outside the course, this app could even forecast wind speeds at various urban canyons. Perhaps a popular feature would sync your urban golf calendar to Twitter or Facebook, announcing your scheduled tee off time in the hopes that you will be joined by other enthusiasts.
Once finished with one course, it will direct you to the next one and then further on to another and so on until the final hole. Collectively, these courses represent a new urban layer augmented physically and virtually onto the city. At the end of play, you will have explored your city from one end all the way to the other end, perhaps experienced it anew.
It's worth further fantasizing, meanwhile, this imagined urban layer becoming more and more codified. Teeing grounds become permanently delineated, not just marked with chalk. Viewing stands are placed next to the hole. Building facades that abut the fairways will be colored to denote this border. As urban golf becomes grotesquely popular and insanely profitable through sponsorship, these courses become permanent fixtures, like (18) stadiums but carved out of existing urban fill. Traffic and pedestrian flow will be diverted. Commerce will colonize their edges. And the city will grow thick around these recreational voids, encrusting the stadiums with an enveloping shell.
When urban golf suffers the inevitably crash in popularity, what happens to its walled game-spaces will be similar to The Stadium of Domitian, which later became Piazza Navona.
It's also worth further fantasizing the notion that playing through all 18 holes across the city is a form of tactical tourism. The photos decorating this post were downloaded from Urbangolf.fr. We may be embarrassingly stereotyping the people behind the websites, but we're imagining them to be part of an underground scene, whose members are mostly of African and Middle Eastern descent — the ones probably fictionally documented in La Haine. At night after a day of parkour, they trace the imaginary outlines of urban golf courses. Starting from the suburban ethnic ghettos that encircle Paris, from streets disconnected locally from Haussman's boulevards yet ironically connected via immigrations to the rest of the world, they infiltrate the interior arrondissements of the French capital.
From cramped public housing high-rises of the banlieues to fin de sièclehôtels particuliers, from ringed roads to the spacious Jardin du Luxembourg, from the outer flames of race riots into the City of Light, a new breed of urban critics embarks on a self-guided tour of spatial inequity and conflict.
The recent climate change media event organized by the government of the Maldives reminded us of an exhibition mounted by a group of architects, designers and artists for EXPO.02 in Switzerland. Working under the collective name Waterproof, they imagined a(n) (im)possible scenario in which the water level in Switzerland has risen to 1400 meters (4600 feet), turning the landlocked, Alpine country into an island nation, its rocky peaks rising above a vast ocean.
Waterproof's imaginative, sometimes hilarious, but always thought provoking images reflect something we've always been interested in: how countries might adapt to a climate changed world.
If in the unlikely event that everyone becomes carbon negative, not just carbon neutral, tomorrow, climate change isn't likely to be reversed anytime soon. Before whatever historical climatic condition that was codified as the international goal is reached, countries will experience water and food shortages, hotter and wetter weather, habitat loss, perhaps even extinction. During this interim, how will countries cope logistically? They will be geographically transformed, but will they also (intentionally) mutate culturally, even biologically?